![]() Diablo Immortal: What I didn't likeĭiablo Immortal Screenshot Spooky Woods (Image credit: iMore) I lost about 10% of my battery after playing constantly for an hour, but this is going to vary based on what kind of phone or tablet you have. The game isn't super power-hungry even at the higher framerate. All of this is in addition to a suite of accessibility options, allowing you to customize the UI size, as well as move around the placement of skill buttons and the character movement pad. The game notes that playing at higher graphics settings, especially with 60FPS enabled, will drain your battery much faster. The gameplay is smoother, feels more responsive, and character animations look cleaner. If your device can handle 60FPS, I highly recommend choosing this option. ![]() There's also a neat gauge showing the stress your phone or tablet will be under based on your options. You can also adjust the quality of the image, as well as choose to run the game at 30FPS or 60FPS. There's even a few display options, allowing you to add cooler or warmer filters to the image, so you can tweak it a bit to your liking. It works well and looked good playing on my iPad. We didn't get the chance to try it out during the review period due to lack of players, but it should be a fun extra mode if people want it.ĭiablo Immortal is made to scale across mobile devices, so it doesn't have cutting-edge graphics, borrowing heavily from the stylized artistic direction of Diablo 3. This is totally optional, so if you're not into fighting other players you don't have to, but it's something to consider trying. PvP (player-vs-player) combat isn't new to Diablo, but it's more present in Diablo Immortal than it was in past games, with a dedicated Battlegrounds mode that pits two teams of eight players against each other. The fact is, Diablo Immortal is a true Diablo experience. ![]() If you're familiar with past Diablo games, it's a fairly similar system, but with some tweaks that simplify the overall process. If you like something, you can swap it out, or upgrade something you've already got and like using resources. If you don't need something, it's easy to scrap it at a blacksmith and get some resources for upgrading the gear you do like. You'll constantly be finding new pieces of armor, weapons, and gems for upgrading everything. None of this simplification takes away from the important undercurrent that's vital for any Diablo game: killing monsters and grabbing loot. The result is that it's hard for you to die unless you aren't paying attention to your surroundings at all.Īfter completing an area in the story, players also unlock auto-navigation, meaning it's easy to find a side quest, bounty, or even just make your way back to a safe zone.ĭiablo Immortal Screenshot Inventory (Image credit: iMore) Healing is even more generous than in Diablo 3, with numerous health orbs dropped by bosses and enemies, as well as health potions that operate on a cooldown timer. The overall difficulty in the starting areas is more forgiving than other games, giving players some room to fail and experiment with their characters, while serious challenges can still be found later in the form of dungeons and boss fights. The fact is, Diablo Immortal is a true Diablo experience, but it's also not offputting if you're unfamiliar with these kinds of games. For the most part, it seems like the developers have succeeded. Blizzard previously mentioned in pre-release interviews that if someone hasn't played a Diablo game before, Diablo Immortal is the best starting point. I'm a longtime fan of Diablo games, so the formula is extremely familiar to me at this point, but I also appreciate how Diablo Immortal makes things approachable for every kind of player. While Diablo Immortal does support mobile controllers, I opted to mainly use the touch controls, a testament to just how well-optimized the experience is (at least playing on a larger mobile device like a great iPad). The touch controls are laid out so they're easy to use and remain incredibly efficient, even as the carnage on screen gets more and more hectic. Even hours in, I was discovering new ability combos, which is especially great for the Wizard class and its spells that can play off each other. For purposes of this review, I decided to play as a Wizard, one of the six classes available in Diablo Immortal at launch, and chaining together spells to mow down hordes of monsters was easy and fun. As an action RPG, it's important for the combat to feel good, and Diablo Immortal delivers here in spades. it's clear that being built for phones and tablets hasn't compromised Diablo Immortal's bottom line. ![]() Most of all, it's still very much a Diablo game. ![]()
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